The matrix event which caused this event to fire.
The room state whose RoomState.events dictionary was updated.
The event being replaced by the new state, if
known. Note that this can differ from getPrevContent()
on the new state event
as this is the store's view of the last state, not the previous state provided
by the server.
Optional
setStateOptions: IMarkerFoundOptionsFires whenever a member in the members dictionary is updated in any way.
The matrix event which caused this event to fire.
The room state whose RoomState.members dictionary was updated.
The room member that was updated.
Fires whenever a member is added to the members dictionary. The RoomMember will not be fully populated yet (e.g. no membership state) but will already be available in the members dictionary.
The matrix event which caused this event to fire.
The room state whose RoomState.members dictionary was updated with a new entry.
The room member that was added.
Fires whenever the event dictionary in room state is updated. This does not guarantee that any related objects (like RoomMember) have been updated. Use RoomStateEvent.Update for that.